![]() Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Including peripheral vision, the visual field of the average person is approximately 170-180 degrees. The different values for horizontal and vertical FOV may lead to confusion because the games often just mention FOV and not whether they mean the horizontal or vertical FOV. Where r is the aspect ratio, w and h are the width and height, and H and V are the horizontal and vertical FOV. The horizontal and vertical FOV are calculated from the following equations: However, depending on the FOV scaling method used by the game, it may only affect the horizontal or the vertical component of the field of view. A larger angle indicates a larger field of view. The field of view is usually given as an angle for the horizontal or vertical component of the FOV.
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